
Infiltration X
A downloadable game for Windows
This is my entry for the 60th Interstellar GMC Jam.
Infiltrate the Digital Twin Monopoly Co., Ltd., retrieve and destroy the peoples' data on the servers.
Story
The Digital Twin Monopoly Co., Ltd. has gathered too much data on peoples' lives. It is up to you, X, to infiltrate the facility, retrieve the data and destroy it on the servers, then escape the facility.
Controls
- Arrow keys: move around
- Space key: interact
- Escape: return to title, exit game
- F: toggle fullscreen
Credits
- Models created in Blender and exported with my custom Blender Vertex Buffer Exporter.
- Music made with LMMS and built-in plugins.
- Fonts used from Dadio's Hawtpixel Font Pack (owned): Affirmative, Roundish, Chalkabout.
- Animated noise texture images generated using GIMP.
- Meme paintings made using imgflip.com.
- Sound effects from Zapsplat.
Music
Technical Details
This short section goes into some of the technical details.
Technical Details
This game is a technical experiment with cameras, views and the sphere_is_visible() function, which got added to GameMaker some time ago. It makes use of view surface IDs to render the contents of each camera to a view. This surface is then available later on in the draw cycle to be used as a texture on a model, to be drawn in the Draw GUI event, etc. To make that work, the player view is the last view, i.e., view 7. The actual sphere_is_visible() check is performed in the Draw Begin event. If a view is not set to visible, i.e. view_visible[i] = false,then the Draw event isn't performed for that view either, and neither is the sphere_is_visible() check.
| Published | 3 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | WiseBart |
| Made with | GameMaker |
| Tags | 3D, GameMaker |
| Average session | A few minutes |
| Inputs | Keyboard |
| Content | No generative AI was used |



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